Lego Harry Potter Years 1-4 released today

Lego Harry Potter
Lego Harry Potter
LEGO® Harry Potter™: Years 1-4, available now in North America for Xbox 360® video game and entertainment system from Microsoft, PlayStation® 3 computer entertainment system, Wii™, Nintendo DS™, PSP® (PlayStation®Portable) system and Windows PC.

Combining the quirky and fun gameplay of LEGO® with the magic of Harry Potter™, LEGO® Harry Potter: Years 1-4 gives gamers the chance to wield the magic and take on the adventure of the first four Harry Potter books and films: Harry Potter and the Sorcerer’s StoneTM, Harry Potter and the Chamber of SecretsTM, Harry Potter and the Prisoner of AzkabanTM, and Harry Potter and the Goblet of FireTM.

The adventure builds from Privet Drive to the Triwizard Tournament in an interactive journey that takes players through some of the most detailed and expansive environments ever created for a LEGO game.

“We are very proud to launch LEGO Harry Potter: Years 1-4, bringing LEGO creativity and humor to the rich characters and wonderful storytelling of the Harry Potter books and films,” said Tom Stone, Managing Director, TT Games. “The game is our best LEGO game yet and offers a magical building adventure that families will be able to enjoy playing together.”

Playing as Harry Potter, Ron Weasley™ and Hermione Granger™, as well as more than 170 other favorite characters, fans will have the opportunity to attend lessons, cast spells, mix potions, fly on broomsticks and complete tasks to earn rewards.

In LEGO® Harry Potter: Years 1-4, players will have the freedom to play alone or in two-player co-op as they explore iconic settings from the wizarding world including Diagon Alley, the Forbidden Forest and the village of Hogsmeade, as they relive the adventures like never before with the fun and creative customization that is unique to LEGO videogames.

Transformers: War for Cybertron trailer

Transformers: War for Cybertron
Transformers: War for Cybertron
Transformers: War for Cybertron challenges players to become the ultimate weapon as a TRANSFORMERS character in the final, epic war that will determine the survival of their entire race. Armed with a diverse arsenal of lethal, high-tech weaponry and the ability to instantly convert from robot to vehicle at any time, players will engage in heart-pounding battles on land and in the air in this gripping, 3rd person action shooter set in the TRANSFORMERS’ war-ravaged homeland. Complete with several multiplayer modes, Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in/drop out online co-op, and also create their own TRANSFORMERS character for competitive head-to-head multiplayer modes, choosing among four distinct character classes, personalizing its look and selecting from a huge variety of weapons, skills and abilities.

Field & Stream: Total Outdoorsman Challenge is now available on the Xbox 360

505 Games U.S. and Field & Stream, the world’s leading outdoor magazine, today announced that Field & Stream: Total Outdoorsman Challenge is now available on the Xbox 360™ videogame and entertainment system from Microsoft. In Field & Stream: Total Outdoorsman Challenge, players master a variety of authentic hunting skills, including bullet trajectory, weapon aim and expert tracking techniques on their quest to become the ‘Total Outdoorsman’.

“Field & Stream: Total Outdoorsman Challenge is a hunting sim created to meet the outstanding expectations of the respected brand behind it,” said Adam Kline, president of 505 Games U.S. “With this new title, hunting game fans and loyal readers of Field & Stream can now hone their skills in a year-round hunting season that offers more realistic gameplay and more big game than ever before.”

Field & Stream: Total Outdoorsman Challenge drives players to sharpen their sixth sense and test their mettle against the great outdoors to ultimately earn the coveted title of ‘Total Outdoorsman’. Through a true-to-life, first-person perspective, players will track over 30 big and small game species on land and in the air across authentic environments featuring realistic wildlife activity and varying weather conditions. To become the ultimate tracker, gamers must listen for animal calls, search the ground for tracks, and use ‘Scent Vision’ to spot and hunt their prey. Players can close in on targets using special scents and decoys, as well as permanent hideouts and vantage points as their hunting skills become more advanced.

“Now whether you’re in the woods or in the comfort of your own home, you will be able to test your skills to see if you have what it takes to be a Total Outdoorsman,” said Eric Zinczenko, group publisher of Field & Stream. “Our staff worked hard to ensure the game portrays realistic hunting scenarios and players are really going to see the impact of their input in Field & Stream: Total Outdoorsman Challenge.”

Virtual hunters and marksmen will test their worth in the outdoors in both serious and casual modes. Beginning with Practice Mode, players must work to perfect their aim with skeet shooting, a first step for any great hunter. Free Hunt Mode allows gamers to hunt any animal without restrictions, regulations or licenses. Ultimate Hunt Mode lets players truly experience the thrill of the hunt with challenging gameplay requiring players to use traditional tracking and stalking techniques to hunt prize catches and brave the wilderness.

Silent Hill 8 announced at EA by Konami

Silent Hill
Silent Hill
Konami Digital Entertainment, Inc. today unveiled Silent Hill 8 (working title), the eighth installment of the Silent Hill franchise. Scheduled to launch in 2011 on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. Staying true to the franchise’s original roots, the game returns with another third person horror experience, and an all new thought provoking storyline. Players will once again find themselves face to face with their deepest sins and fears in the strange world of Silent Hill.

“In honoring the rich history and strong following of Silent Hill, we’re working hard to build a next generation horror game that the fans truly deserve,” said Shinji Hirano, President of Konami Digital Entertainment, Inc. “This Silent Hill introduces an all-new storyline and unique evolutions in gameplay, building on innovations and successes from over a decade of true survival horror and terror.”

The survival horror experience begins after a prison transport vehicle careens off the road, leaving lone inmate Murphy Pendleton stranded in Silent Hill. Gamers will encounter mind-bending puzzles, as well as horrific creatures and other world terrors using everyday objects from wooden chairs to glass bottles to fend off their enemies. The natural response, fight or flight is left to the player as they unravel a dark, thought-provoking storyline which will appeal to fans of the early, classic Silent Hill series, as well as anyone who enjoys a deep, psychological horror experience. In addition to the main storyline, players will also be presented with variable side quests along the way that can change depending on their play style, revealing unknown evils within the town.

Silent Hill 8 (working title) is scheduled to launch in 2011 on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft.

Konami to release Neverdead for the PS3 and Xbox 360

Konami
Konami
Konami Digital Entertainment, Inc. today announced an all-new IP, NEVERDEAD currently under development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft. NEVERDEAD will feature third-person action gameplay set in a fantasy and horror-influenced universe where supernatural battles between humans and extraordinary creatures blanket a vast city landscape. Gamers will wield a butterfly design-inspired sword and an arsenal of guns to decimate waves of ungodly enemies in the not-too-distant future.

“For NEVERDEAD, we’ve introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by a former member of Kojima Production,” said Shinji Hirano, President of Konami Digital Entertainment, Inc. “Their contributions, and those of the development team, have helped forge a great new action IP to add to Konami’s vast lineup.”

NEVERDEAD begins in the waking hours of peace and calm, when the world is under threat of being consumed by a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day causing unrelenting mayhem reinforced by destructible environments within the game. Now using his immortalic regenerative powers re-assembling his own body to evade death, the hero carries out the only salvation the world will know, for he is Never Dead.

GoldenEye to be released on the Wii

Goldeneye
Goldeneye
With eight million copies sold and a legion of passionate fans worldwide, the Nintendo 64 version of GoldenEye defined multiplayer gaming for a generation of gamers in 1997.

Now, a new take on the legendary James Bond adventure arrives with Activision Publishing’s (Nasdaq: ATVI) all-new GoldenEye 007™, which was unveiled at Nintendo’s press briefing, held today during the Electronic Entertainment Exposition (E3) in Los Angeles.

Developed exclusively for Wii™ and based on the GoldeneEye film, GoldenEye 007 gives players the chance to use the lethal, gritty style of Daniel Craig’s James Bond to outwit, outmaneuver and overtake an arms syndicate that threatens the world in an innovative, modern take on the legendary GoldenEye movie adventure. The game, which is slated for release this holiday season, is playable in Nintendo’s booth in the West Hall, #5407.

“GoldenEye for the N64 was one of the most acclaimed games and fans regularly cite it as one of the most influential and important titles in history,” said David Pokress, Head of Marketing for Licensed Properties, Activision Publishing. “We’re thrilled to bring the new GoldenEye 007 to gamers around the world as an all-new adventure that seamlessly integrates nostalgic GoldenEye movie moments with innovative FPS gameplay and unique multiplayer action that is unrivaled on the platform.”

GoldenEye 007 features an unprecedented lineup of four-player split-screen MP options that encourage social gaming, including 40 total characters, 8 classic Bond characters, 5 maps, 3 standard modes and 16 special modifiers that allow gamers to create hundreds of game combinations. GoldenEye 007 also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements. GoldenEye 007 also supports the Classic Controller Pro™ for gamers who want to play with standard FPS controls and the Wii Zapper™ for “point and shoot” gamers; players will have several control scheme options, allowing them to experience GoldenEye 007 on Wii any way they want.

DanceMasters to be released for Kinect on the Xbox 360

Xbox 360
Xbox 360
Konami Digital Entertainment Inc. today announced DanceMasters for Kinect™ for Xbox 360® video game and entertainment system from Microsoft. Utilizing Microsoft’s Kinect for Xbox 360 3D motion capture technology, DanceMastersis the next generation in full body dancing where players will not need a controller to move their body to the beat and position their bodies to a variety of on screen markers, giving gamers the ultimate dance club vibe with the most realistic and exhilarating dancing experience to date.

“As an expert in the rhythm-based genre with games such as the highly-successful DanceDanceRevolution franchise, it was a natural fit for Konami to utilize the new capabilities of Kinect for Xbox 360 and create the next generation of dancing video games,” said Shinji Hirano, President of Konami Digital Entertainment Inc. “DanceMasters is truly an interactive, full body dance game, providing gamers of all ages a heart-pumping experience filled with today’s hottest dance songs.”

In DanceMasters, the new technology of Kinect for Xbox 360 allows players to watch themselves play in real time on the screen and also allows them to save up to two of their original dance moves in order to watch themselves as back-up dancers in the game. As players boogie in tune to the game’s music, they can also take snapshots of their favorite dance poses, save to local albums and share the fun with friends. Utilizing Xbox®LIVE Arcade, players can also challenge up to four friends around the world and enhance their experience with dance sequences, theme packs and more.

Featuring 30 tracks from a wide variety of club music including Hip Hop, R&B, Pop, and Techno, dancers can play to their favorite songs, including non-stop set lists and download new songs through the Xbox LIVE. The game additionallyoffers three gameplay modes for the ultimate dance experience – Dance, Lesson, and Status. In Dance Mode, gamers compete to become the ‘dance master’ as they play and unlock their favorite songs and groove along with a friend. Lesson Mode allows users to train in a tutorial, and Status Mode enables them to check their play records and review the titles they have earned. Players can also compete to determine who is the ultimate dancer with multiple difficulty levels including Light, Standard, Extreme and Stealth.

Adrenalin Misfits for Xbox 360 to use Kinect

Konami Digital Entertainment, Inc. today announced Adrenalin Misfits for the Xbox 360® video game and entertainment system from Microsoft. The original IP is one of the first Konami titles to utilize Microsoft’s Kinect™ for Xbox 360® which brings games and entertainment to life in extraordinary new ways, no controller required, getting players one-step closer to the realism and excitement of real world crossboarding.

“Konami is always at the forefront of the ever-evolving gaming industry, and with one of our debut Kinect titles for Xbox 360 we are combining an original action game with an all-new way to play,” said Shinji Hirano, President of Konami Digital Entertainment, Inc. “With Adrenalin Misfits, we wanted to use Kinect for Xbox 360 technology to provide consumers with a fun and interactive experience that is unparalleled in the industry. Now it’s easier than ever for anyone and everyone to master crossboard riding.”

In Adrenalin Misfits, gamers become crossboard-riding monsters that compete with enemy monsters in seven different lands from all around the world including snowy mountains, triple cascades, stormy deserts, limestone caves, glacier lands, hollow caves and volcanoes. With the motion capture technology of Kinect for Xbox 360, players will feel like they are actually riding a crossboard. Players will perfect their own unique boarding technique as they use only their body to produce real tricks, sliding and gliding in the air and on land just like the pros. With no controllers required, crossboarders can play as in-game monsters, original Avatars or their favorite Xbox 360 Avatar.

Adrenalin Misfits features a number of contests that can be either one-person challenges or two-person multiplayer competitions, pitting gamers against their family and friends to see who has the best virtual crossboarding skills. Free Mode enables gamers to race through the course to defeat an opponent or solo to beat their personal best time, while Downhill Slalom tests player’s agility as they pass through several gates on the course to beat their opponent or get the fastest time. Players will also earn a Trick Score as they execute jumps, and rails tricks throughout each race. Other contests include Fly Distance, Balloon Buster, Stadium mini-games, Big Air, Terrain Park, Half Pipe and more. Collect and win more than 60 crossboards each with their own special abilities to up the ante. Battling friends and family has never been more fun or interactive.

Castlevania Harmony of Despair coming to Xbox Live

Castlevania
Castlevania
Konami Digital Entertainment, Inc. today announced Castlevania Harmony of Despair, the first Castlevania game exclusively for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, the premier destination for quality downloadable games. Slated for a Summer 2010 release, Castlevania Harmony of Despair has been selected as one of the five titles in Microsoft’s third annual Summer of Arcade program kicking off in July. Designed by the legendary producer of the Castlevania series, Koji Igarashi creates the latest chapter of this revered franchise, reuniting players with Dracula featuring fast paced, 2D side scrolling action that the series has become known for with a new six-player multiplayer mode.

“As a Konami flagship title, it was important for Castlevania Harmony of Despair to represent the merging of traditional platform gaming with the expectations of today’s tech savvy consumer,” said Shinji Hirano, President of Konami Digital Entertainment Inc. “By offering Castlevania Harmony of Despair exclusively on Xbox LIVE Arcade for Xbox 360, we wanted to stay true to the origins of the game while presenting special downloadable content to both long time fans of the franchise, as well as new entrants to the series.”

In Castlevania Harmony of Despair, fan favorite vampire hunters from throughout the series come together in order to return Dracula to his eternal slumber. Joining forces with friends on Xbox LIVE, up to six players can explore massive levels inspired by the worlds of Castlevania Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia via online co-op play. As players employ their cooperative skills to unleash devastating attacks and fight the forces of darkness, they can discover hidden locations, special items and equipment to help in their quest. Fearless players can even choose to engage in competitive Survival Mode with friends to and determine the best slayer of evil. Players can also upload ghost data and share with friends. Featuring detailed 2D art and follow-up downloadable content for new characters and levels, Castlevania Harmony of Despair will provide players with a thrilling, next generation gaming experience coupled with the classic Castlevania aesthetic.

Castlevania Harmony of Despair will be available this summer exclusively for Xbox LIVE Arcade for Xbox 360 for 1200 Microsoft Points.

Hard Corps: Uprising to be release this year on Playstation Network and Xbox 360

Hard Corps: Uprising
Hard Corps: Uprising
Konami Digital Entertainment, Inc. today announced Hard Corps: Uprising (working title) will be releasing later this year for the PlayStation®Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. A homage to legacy Konami run-and-gun platformers, Hard Corps: Uprising (working title) features the thrills of side-scrolling action shooters with dazzlingly rendered 2D graphics. Developed by ARC System Works, the studio behind such hits as BlazBlue and Guilty Gear, Hard Corps: Uprising (working title) brings an exciting new look to a traditionally retro genre, all the while keeping with the frenetic gameplay that defines the shooter category.

Hard Corps: Uprising (working title) follows the soldier Bahamut as he begins to rise in strength and write his legend. Multiple game modes allow seasoned pros to show off their skills and enable genre neophytes to reach victory. Rising Mode affords new players the opportunity to earn points by overcoming enemies while under the protection of the life gauge system. This new system allows them to team up with advanced players cooperatively on or offline without the threat of sudden death. Superior players will feel right at home in Arcade Mode, modeled after the classic run-and-gun aesthetic. Playing solo or co-op, players will have to prove their expertise by finding numerous achievements and avoiding sudden death. Players all over the world can also link up via Online Co-Op Mode to view rankings, achievements and leader boards. Hard Corps: Uprising (working title) features challenging new levels, numerous power-up patterns and epic bosses. In addition, Rising mode features over 50 different power-ups and skills, and additional content, such as characters, wallpapers and avatar outfits, will be available for download. With the addition of breathtaking animations throughout the game, gamers will be immersed in the fast-paced thrills and exciting action that has always defined the 2D run-and-gun genre.