GAME DESCRIPTION: Stubbs The Zombie lets you become a man whose luck was so bad, dying was the best thing that ever happened to him. In 1933, Edward Stubblefield was a traveling salesman, trying to survive the Great Depression, when he was murdered & buried in a field in Pennsylvania. Fast forward to 1959, when billionaire playboy Andrew Monday builds his own ultramodern city – Punchbowl, where you can “drink your fill of the future”. Unfortunately, he built it on the grave of “Stubbs”, bringing him back as a angry zombie. Stubbs was a loser all his life, and being a zombie gives him power he never had before. He decides to keep eating brains until the city is his — unless Andrew Monday can stop him.
PLAY: Stubbs is built on the Halo engine and that is a major plus. Co-op play is the same as Halo, too. Your partner plays as another zombie that looks nearly identical to you.
GRAPHICS: The game looks fantastic. Stubbs is very well modeled and moves as the way you’ve seen in every zombie film. The environments are all unique and well detailed. This game has a very unique style which makes it a lot of fun to play and that continues throughout.
SOUND: Zombie moves are great because they are spooky and this is no different. The moaning is creepy. The voice acting is good too. Some of the lines are repeated but it’s forgivable because half the time you can’t help but laugh. The soundtrack is oddly fitting and keeps you bouncing along.
FRANKLY: Stubbs The Zombie is easy. You can increase the difficulty but it’s still not much of a challenge because you are already dead and can replenish if you just sit back and relax. That doesn’t ruin the experience… mostly because it’s a hell of a lot of fun. It’s easy to finish in 6 or so hours. That is really the only downfall to Stubbs The Zombie. Anyone that has seen the recent Land of the Dead and thought ‘that wasn’t long enough’ will understand exactly what I mean.
+ Richie Wright
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